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Credits

Where Temprals comes from

Temprals was born from one idea: a strategy game you don’t win by clicking faster than the other player, where you don’t wait for your opponent every turn when nothing can happen between you. Everyone moves at their own pace; times only meet when heroes cross paths. From this came the Veil, causality and the frontier.

Godot, the workshop

For two years, the game grew on Godot. Thank you to this free engine and its community. Godot is still my workshop: the map editor, the terrain baking and the creature studies still live there. The game you launch today is drawn with WebGL, right in the browser, so it opens anywhere, on a phone as on a computer, with nothing to install.

Bought, salvaged, handmade

Temprals has no studio behind it. Part of the world comes from artists whose creations I bought, part from what they freely share, and the rest is handmade. The story itself grew around the first creations I bought: Willpowaproject’s Bull Emperor and Joy Tsai’s samurai. Thank you, each of you.

Made for the game

The castles, built stone by stone by generators born in my Forge project; the spells and their effects, from the Veil to the frost; the heroes and creatures made by code, golems, skeletons and basilisk; the Champion’s Gauntlet and the Diapason de Chronos, modelled in Blender; the card frames and the sounds composed in layers.

Thanks to the artists

Music in the game

“Marcus’s story”: from the Cove of First Steps to the duel, with the game’s own sounds and excerpts of “A Tale of Wind”, “A Fight in the Fields”, “In Tranquil Spring” and “Morning Frost”. Composed by Jonathan Shaw, CC BY 4.0. Excerpts, with level adjustment and fades.

“A Tale of Wind”, “Thoughts”, “Treading The Unknown”, “Midnight Creeping”.
Composed by Jonathan Shaw. RPG Orchestral Essentials (Legacy).
Jonathan Shaw · CC BY 4.0

Tsorthan Grove — “Outpost”, “The World Fell Silent”, “Dirty Rain” · CC0.
Eldritch Grim — “Creed of Course” · CC0.
César da Rocha / cesisco — “Fantasy Choir” · CC0.

“The Looming Battle” — Zefz · CC BY-SA 3.0 / GPL 3.0.
Original audio unchanged; file renamed.

Doge — “Fantasy - Battlegrounds” · CC0.
yd — “Forgotten Victory” · CC0.

Heroes, creatures and mounts

Willpowaproject — Bull Emperor · Fab.
Joy Tsai — Samurai Character with Weapon · Gumroad.
Memoria Assets — Treant Mage · Fab.
Marco Brito — Stylized Dark-Fantasy Hero Mega Pack · itch.io.
Unboring Future — 3D Low Poly Horse Armor, 3D Low Poly Rhino · Unity Asset Store.

“phoenix bird” by NORBERTO-3D, used for the Phoenix and adapted with new textures for the Raven.
NORBERTO-3D · CC BY 4.0

Drummyfish, Cethiel — Cethiel's Dragon 3D · CC0.
Kay Lousberg / KayKit — Adventurers, Skeletons · CC0.
Quaternius — Ultimate Animated Animals, Ultimate Monsters · CC0.
Mixamo — Adobe.

Landscapes

Quaternius — Stylized Nature MegaKit, Medieval Village MegaKit · CC0.
Kay Lousberg / KayKit — Medieval Hexagon Pack · CC0.
ambientCG — textures · CC0.

Ambience and sound

Sonniss #GameAudioGDC 2026 — 344 Audio, Alexander Kopeikin, CB_Sounddesign, Cinematic Sound Design, David Dumais Audio, Epic Stock Media, Federico Soler, InMotionAudio, Ivo Vicic, Jake Fielding, Just Sound Effects, Sonic Bat, The Noisery — bundle license.
rubberduck — 80 CC0 creature SFX, 80 CC0 RPG SFX · CC0.
Kenney — Interface Sounds · CC0.

Website typography

Cinzel — The Cinzel Project Authors · SIL Open Font License 1.1.
Cormorant Garamond — The Cormorant Project Authors · SIL Open Font License 1.1.

Each creation keeps its own licence. These credits grant no right to reuse the game or its illustrations.